#81 - Magnemite
HP: 25
Attack: 35
Defense: 70
Sp. Atk: 95
Sp. Def: 55
Speed: 45
Total: 325
PTD 1 Wiki - Magnemite
You can find information about Magnemite in Pokémon Tower Defense on this page.
Location(s)
| Game Level | Min Lvl | Max Lvl | Version |
|---|---|---|---|
| Power Plant | 80 | 83 | Red & Blue |
Evolution
You can evolve it at level 30
Level Move Set
| Lvl | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
|---|---|---|---|---|---|---|---|
| 1 | Metal Sound | Steel | 0 | 72 | 0 | Buff | Lowers target's Special Defense |
| 1 | Tackle | Normal | 50 | 18 | 0 | Dmg | |
| 6 | Thundershock | Electric | 40 | 18 | 0 | Dmg | Paralysis (chance: 10%) |
| 11 | Supersonic | Normal | 0 | 18 | 0 | Status | Confuses targets |
| 14 | Sonicboom | Normal | 0 | 18 | 0 | Dmg | Always deals 20 damage |
| 17 | Thunder Wave | Electric | 0 | 18 | 0 | Status | Paralyzes target |
| 22 | Spark | Electric | 65 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
| 27 | Electro Ball | Electric | 60 | 18 | 0 | Dmg | Damage increases if target is slowed |
| 30 | Lock-On | Normal | 0 | 18 | 0 | Other | User's next attack will not miss |
| 33 | Magnet Bomb | Steel | 60 | 18 | 0 | Dmg | Can't miss |
| 38 | Screech | Normal | 0 | 18 | 360 | Buff | Lowers targets' Defense |
| 43 | Discharge | Electric | 80 | 22 | 0 | Dmg | Paralysis (chance: 30%) |
| 46 | Mirror Shot | Steel | 65 | 22 | 0 | Dmg | 30% (chance to lower target's Accuracy) |
| 49 | Magnet Rise | Electric | 0 | 18 | 1800 | Other | Makes user immune to Ground-type moves |
| 54 | Gyro Ball | Steel | Varies | 18 | 0 | Dmg | More powerful the less Speed user has |
| 59 | Zap Cannon | Electric | 120 | 22 | 0 | Dmg | Paralyzes target |
HM/TM Move Set
| HM/TM | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
|---|---|---|---|---|---|---|---|
| HM | Flash | Normal | 0 | 54 | 360 | Buff | Lowers all Pokemon's Accuracy |
| TM | Thunder Wave | Electric | 0 | 18 | 0 | Status | Paralyzes target |
| TM | Take Down | Normal | 90 | 18 | 0 | Dmg | 25% recoil damage |
| TM | Rage | Normal | 0 | 720 | 1800 | Buff | Raises user's Attack |
| TM | Rollout | Rock | 30 | 18 | 0 | Dmg | Power increases with each successive hit |
| TM | Swift | Normal | 60 | 18 | 0 | Dmg | Can't miss |
| TM | Double Team | Normal | 0 | 2070 | 1800 | Buff | Raises user's Evasiveness |
| TM | Protect | Normal | 0 | 270 | 36 | Other | Enables user to evade all attacks |
| TM | Rain Dance | Water | 0 | 1818 | 1800 | Weather | Powers up Water-type moves |
| TM | Teleport | Psychic | 0 | 180 | 0 | Other | User teleports to random open spot |
| TM | Double-Edge | Normal | 120 | 18 | 0 | Dmg | 33% recoil damage |
| TM | Thunderbolt | Electric | 95 | 18 | 0 | Dmg | Paralysis (chance: 10%) |
| TM | Rest | Psychic | 0 | 90 | 0 | Heal | User falls asleep; heals HP & status problems |
| TM | Gyro Ball | Steel | Varies | 18 | 0 | Dmg | More powerful the less Speed user has |
| TM | Thunder | Electric | 120 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
| TM | Substitute | Normal | 0 | 54 | 0 | Other | Creates decoy with 25% of user's max HP |
| TM | Charge Beam | Electric | 50 | 18 | 0 | Dmg | 70% (chance to raise user's Special Attack) |
| TM | Flash Cannon | Steel | 80 | 20 | 0 | Dmg | 10% (chance to lower target's Special Defense) |
| TM | Snore | Normal | 40 | 18 | 0 | Dmg | Flinch (chance: 30%) |
| TM | Sunny Day | Fire | 0 | 198 | 180 | Weather | Powers up Fire-type moves |
| TM | Toxic | Poison | 0 | 18 | 0 | Status | Badly Poisons target |