#81 - Magnemite
HP: 25
Attack: 35
Defense: 70
Sp. Atk: 95
Sp. Def: 55
Speed: 45
Total: 325

PTD 1 Wiki - Magnemite

You can find information about Magnemite in Pokémon Tower Defense on this page.

Location(s)

Game Level Min Lvl Max Lvl Version
Power Plant 80 83 Red & Blue

Evolution

You can evolve it at level 30

Level Move Set

Lvl Move Move Type Power Cooldown Duration Effect Desc
1 Metal Sound Steel 0 72 0 Buff Lowers target's Special Defense
1 Tackle Normal 50 18 0 Dmg
6 Thundershock Electric 40 18 0 Dmg Paralysis (chance: 10%)
11 Supersonic Normal 0 18 0 Status Confuses targets
14 Sonicboom Normal 0 18 0 Dmg Always deals 20 damage
17 Thunder Wave Electric 0 18 0 Status Paralyzes target
22 Spark Electric 65 18 0 Dmg Paralysis (chance: 30%)
27 Electro Ball Electric 60 18 0 Dmg Damage increases if target is slowed
30 Lock-On Normal 0 18 0 Other User's next attack will not miss
33 Magnet Bomb Steel 60 18 0 Dmg Can't miss
38 Screech Normal 0 18 360 Buff Lowers targets' Defense
43 Discharge Electric 80 22 0 Dmg Paralysis (chance: 30%)
46 Mirror Shot Steel 65 22 0 Dmg 30% (chance to lower target's Accuracy)
49 Magnet Rise Electric 0 18 1800 Other Makes user immune to Ground-type moves
54 Gyro Ball Steel Varies 18 0 Dmg More powerful the less Speed user has
59 Zap Cannon Electric 120 22 0 Dmg Paralyzes target

HM/TM Move Set

HM/TM Move Move Type Power Cooldown Duration Effect Desc
HM Flash Normal 0 54 360 Buff Lowers all Pokemon's Accuracy
TM Thunder Wave Electric 0 18 0 Status Paralyzes target
TM Take Down Normal 90 18 0 Dmg 25% recoil damage
TM Rage Normal 0 720 1800 Buff Raises user's Attack
TM Rollout Rock 30 18 0 Dmg Power increases with each successive hit
TM Swift Normal 60 18 0 Dmg Can't miss
TM Double Team Normal 0 2070 1800 Buff Raises user's Evasiveness
TM Protect Normal 0 270 36 Other Enables user to evade all attacks
TM Rain Dance Water 0 1818 1800 Weather Powers up Water-type moves
TM Teleport Psychic 0 180 0 Other User teleports to random open spot
TM Double-Edge Normal 120 18 0 Dmg 33% recoil damage
TM Thunderbolt Electric 95 18 0 Dmg Paralysis (chance: 10%)
TM Rest Psychic 0 90 0 Heal User falls asleep; heals HP & status problems
TM Gyro Ball Steel Varies 18 0 Dmg More powerful the less Speed user has
TM Thunder Electric 120 18 0 Dmg Paralysis (chance: 30%)
TM Substitute Normal 0 54 0 Other Creates decoy with 25% of user's max HP
TM Charge Beam Electric 50 18 0 Dmg 70% (chance to raise user's Special Attack)
TM Flash Cannon Steel 80 20 0 Dmg 10% (chance to lower target's Special Defense)
TM Snore Normal 40 18 0 Dmg Flinch (chance: 30%)
TM Sunny Day Fire 0 198 180 Weather Powers up Fire-type moves
TM Toxic Poison 0 18 0 Status Badly Poisons target