PTD 1 Wiki - Alakazam
You can find information about Alakazam in Pokémon Tower Defense on this page.
Location(s)
Alakazam doesn't spawn in any level.
Evolution
It is NOT evolving.
Level Move Set
Lvl | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
---|---|---|---|---|---|---|---|
1 | Teleport | Psychic | 0 | 180 | 0 | Other | User teleports to random open spot |
1 | Confusion | Psychic | 50 | 18 | 0 | Dmg | Confusion (chance: 10%) |
1 | Kinesis | Psychic | 0 | 36 | 360 | Buff | Lowers target's Accuracy |
16 | Confusion | Psychic | 50 | 18 | 0 | Dmg | Confusion (chance: 10%) |
18 | Disable | Normal | 0 | 720 | 72 | Other | Disables target's move |
22 | Miracle Eye | Psychic | 0 | 18 | 360 | Buff | Lowers target's Evasiveness |
24 | Ally Switch | Psychic | 0 | 180 | 0 | Other | User changes places with a teammate |
28 | Psybeam | Psychic | 65 | 18 | 0 | Dmg | Confusion (chance: 10%) |
30 | Reflect | Psychic | 0 | 180 | 90 | Other | Suppresses damage from Physical Attacks |
34 | Telekinesis | Psychic | 0 | 18 | 90 | Buff | Target becomes easier to hit for 5 turns |
36 | Recover | Normal | 0 | 180 | 0 | Heal | Heals user by half of max HP |
40 | Psycho Cut | Psychic | 70 | 18 | 0 | Dmg | Critical hit (chance x2) |
42 | Calm Mind | Psychic | 0 | 36 | 1800 | Buff | Raises user's Special Attack and Special Defense |
46 | Psychic | Psychic | 90 | 18 | 0 | Dmg | 10% (chance to lower target's Special Defense) |
48 | Future Sight | Psychic | 100 | 18 | 0 | Dmg | Hits target twice after move used |
HM/TM Move Set
HM/TM | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
---|---|---|---|---|---|---|---|
HM | Flash | Normal | 0 | 54 | 360 | Buff | Lowers all Pokemon's Accuracy |
TM | Thunder Wave | Electric | 0 | 18 | 0 | Status | Paralyzes target |
TM | Take Down | Normal | 90 | 18 | 0 | Dmg | 25% recoil damage |
TM | Rage | Normal | 0 | 720 | 1800 | Buff | Raises user's Attack |
TM | Seismic Toss | Fighting | 80 | 18 | 0 | Dmg | |
TM | Metronome | Normal | 0 | 18 | 0 | Other | User uses a random move |
TM | Mega Punch | Normal | 80 | 18 | 0 | Dmg | |
TM | Double Team | Normal | 0 | 2070 | 1800 | Buff | Raises user's Evasiveness |
TM | Protect | Normal | 0 | 270 | 36 | Other | Enables user to evade all attacks |
TM | Rain Dance | Water | 0 | 1818 | 1800 | Weather | Powers up Water-type moves |
TM | Body Slam | Normal | 85 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
TM | Teleport | Psychic | 0 | 180 | 0 | Other | User teleports to random open spot |
TM | Ice Punch | Ice | 75 | 18 | 0 | Dmg | Freeze (chance: 10%) |
TM | Double-Edge | Normal | 120 | 18 | 0 | Dmg | 33% recoil damage |
TM | Rest | Psychic | 0 | 90 | 0 | Heal | User falls asleep; heals HP & status problems |
TM | Psychic | Psychic | 90 | 18 | 0 | Dmg | 10% (chance to lower target's Special Defense) |
TM | Dynamic Punch | Fighting | 100 | 18 | 0 | Dmg | Confuses target |
TM | Dig | Ground | 80 | 18 | 0 | Dmg | |
TM | Substitute | Normal | 0 | 54 | 0 | Other | Creates decoy with 25% of user's max HP |
TM | Charge Beam | Electric | 50 | 18 | 0 | Dmg | 70% (chance to raise user's Special Attack) |
TM | Tri Attack | Normal | 80 | 18 | 0 | Dmg | Burn, Freeze, or Paralysis (chance: 20%) |
TM | Nightmare | Ghost | 120 | 18 | 0 | Dmg | Only works on sleeping targets |
TM | Hyper Beam | Normal | 150 | 24 | 0 | Dmg | |
TM | Iron Tail | Steel | 100 | 18 | 0 | Dmg | 10% (chance to lower target's Defense) |
TM | Shadow Ball | Ghost | 80 | 22 | 0 | Dmg | 20% (chance to lower target's Special Defense) |
TM | Thunder Punch | Electric | 75 | 18 | 0 | Dmg | Paralysis (chance: 10%) |
TM | Fire Punch | Fire | 75 | 18 | 0 | Dmg | Burn (chance: 10%) |
TM | Psyshock | Psychic | 80 | 22 | 0 | Dmg | |
TM | Snore | Normal | 40 | 18 | 0 | Dmg | Flinch (chance: 30%) |
TM | Giga Impact | Normal | 150 | 18 | 0 | Dmg | |
TM | Focus Punch | Fighting | 150 | 20 | 0 | Dmg | |
TM | Sunny Day | Fire | 0 | 198 | 180 | Weather | Powers up Fire-type moves |
TM | Toxic | Poison | 0 | 18 | 0 | Status | Badly Poisons target |