#65 - Alakazam
HP: 55
Attack: 50
Defense: 45
Sp. Atk: 135
Sp. Def: 85
Speed: 120
Total: 490
PTD 1 Wiki - Alakazam

You can find information about Alakazam in Pokémon Tower Defense on this page.

Location(s)

Alakazam doesn't spawn in any level.

Evolution

It is NOT evolving.

Level Move Set
Lvl Move Move Type Power Cooldown Duration Effect Desc
1 Teleport Psychic 0 180 0 Other User teleports to random open spot
1 Confusion Psychic 50 18 0 Dmg Confusion (chance: 10%)
1 Kinesis Psychic 0 36 360 Buff Lowers target's Accuracy
16 Confusion Psychic 50 18 0 Dmg Confusion (chance: 10%)
18 Disable Normal 0 720 72 Other Disables target's move
22 Miracle Eye Psychic 0 18 360 Buff Lowers target's Evasiveness
24 Ally Switch Psychic 0 180 0 Other User changes places with a teammate
28 Psybeam Psychic 65 18 0 Dmg Confusion (chance: 10%)
30 Reflect Psychic 0 180 90 Other Suppresses damage from Physical Attacks
34 Telekinesis Psychic 0 18 90 Buff Target becomes easier to hit for 5 turns
36 Recover Normal 0 180 0 Heal Heals user by half of max HP
40 Psycho Cut Psychic 70 18 0 Dmg Critical hit (chance x2)
42 Calm Mind Psychic 0 36 1800 Buff Raises user's Special Attack and Special Defense
46 Psychic Psychic 90 18 0 Dmg 10% (chance to lower target's Special Defense)
48 Future Sight Psychic 100 18 0 Dmg Hits target twice after move used
HM/TM Move Set
HM/TM Move Move Type Power Cooldown Duration Effect Desc
HM Flash Normal 0 54 360 Buff Lowers all Pokemon's Accuracy
TM Thunder Wave Electric 0 18 0 Status Paralyzes target
TM Take Down Normal 90 18 0 Dmg 25% recoil damage
TM Rage Normal 0 720 1800 Buff Raises user's Attack
TM Seismic Toss Fighting 80 18 0 Dmg
TM Metronome Normal 0 18 0 Other User uses a random move
TM Mega Punch Normal 80 18 0 Dmg
TM Double Team Normal 0 2070 1800 Buff Raises user's Evasiveness
TM Protect Normal 0 270 36 Other Enables user to evade all attacks
TM Rain Dance Water 0 1818 1800 Weather Powers up Water-type moves
TM Body Slam Normal 85 18 0 Dmg Paralysis (chance: 30%)
TM Teleport Psychic 0 180 0 Other User teleports to random open spot
TM Ice Punch Ice 75 18 0 Dmg Freeze (chance: 10%)
TM Double-Edge Normal 120 18 0 Dmg 33% recoil damage
TM Rest Psychic 0 90 0 Heal User falls asleep; heals HP & status problems
TM Psychic Psychic 90 18 0 Dmg 10% (chance to lower target's Special Defense)
TM Dynamic Punch Fighting 100 18 0 Dmg Confuses target
TM Dig Ground 80 18 0 Dmg
TM Substitute Normal 0 54 0 Other Creates decoy with 25% of user's max HP
TM Charge Beam Electric 50 18 0 Dmg 70% (chance to raise user's Special Attack)
TM Tri Attack Normal 80 18 0 Dmg Burn, Freeze, or Paralysis (chance: 20%)
TM Nightmare Ghost 120 18 0 Dmg Only works on sleeping targets
TM Hyper Beam Normal 150 24 0 Dmg
TM Iron Tail Steel 100 18 0 Dmg 10% (chance to lower target's Defense)
TM Shadow Ball Ghost 80 22 0 Dmg 20% (chance to lower target's Special Defense)
TM Thunder Punch Electric 75 18 0 Dmg Paralysis (chance: 10%)
TM Fire Punch Fire 75 18 0 Dmg Burn (chance: 10%)
TM Psyshock Psychic 80 22 0 Dmg
TM Snore Normal 40 18 0 Dmg Flinch (chance: 30%)
TM Giga Impact Normal 150 18 0 Dmg
TM Focus Punch Fighting 150 20 0 Dmg
TM Sunny Day Fire 0 198 180 Weather Powers up Fire-type moves
TM Toxic Poison 0 18 0 Status Badly Poisons target