PTD 1 Wiki - Jigglypuff
You can find information about Jigglypuff in Pokémon Tower Defense on this page.
Location(s)
Game Level | Min Lvl | Max Lvl | Version |
---|---|---|---|
Route 3 | 3 | 7 | Red & Blue |
Route 5 | 15 | 30 | Red & Blue |
Evolution
You can evolve it using Moon Stone.
Level Move Set
Lvl | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
---|---|---|---|---|---|---|---|
1 | Sing | Normal | 0 | 72 | 0 | Status | Puts targets to sleep |
5 | Defense Curl | Normal | 0 | 18 | 1800 | Buff | Raises user's Defense |
9 | Pound | Normal | 40 | 18 | 0 | Dmg | |
13 | Disable | Normal | 0 | 720 | 72 | Other | Disables target's move |
17 | Round | Normal | 60 | 18 | 0 | Dmg | |
21 | Rollout | Rock | 30 | 18 | 0 | Dmg | Power increases with each successive hit |
25 | Double Slap | Normal | 15 | 18 | 0 | Dmg | Hits 2-5 times |
29 | Rest | Psychic | 0 | 90 | 0 | Heal | User falls asleep; heals HP & status problems |
33 | Body Slam | Normal | 85 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
37 | Gyro Ball | Steel | Varies | 18 | 0 | Dmg | More powerful the less Speed user has |
41 | Wake-Up Slap | Fighting | 60 | 18 | 0 | Dmg | Double damage if target is asleep |
45 | Mimic | Normal | 0 | 18 | 0 | Other | User copies target's selected move |
49 | Hyper Voice | Normal | 90 | 24 | 0 | Dmg | |
53 | Double-Edge | Normal | 120 | 18 | 0 | Dmg | 33% recoil damage |
HM/TM Move Set
HM/TM | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
---|---|---|---|---|---|---|---|
HM | Flash | Normal | 0 | 54 | 360 | Buff | Lowers all Pokemon's Accuracy |
HM | Strength | Normal | 80 | 18 | 0 | Dmg | |
TM | Thunder Wave | Electric | 0 | 18 | 0 | Status | Paralyzes target |
TM | Take Down | Normal | 90 | 18 | 0 | Dmg | 25% recoil damage |
TM | Water Gun | Water | 40 | 18 | 0 | Dmg | |
TM | Rage | Normal | 0 | 720 | 1800 | Buff | Raises user's Attack |
TM | Seismic Toss | Fighting | 80 | 18 | 0 | Dmg | |
TM | Mega Punch | Normal | 80 | 18 | 0 | Dmg | |
TM | Rollout | Rock | 30 | 18 | 0 | Dmg | Power increases with each successive hit |
TM | Double Team | Normal | 0 | 2070 | 1800 | Buff | Raises user's Evasiveness |
TM | Protect | Normal | 0 | 270 | 36 | Other | Enables user to evade all attacks |
TM | Rain Dance | Water | 0 | 1818 | 1800 | Weather | Powers up Water-type moves |
TM | Bubblebeam | Water | 65 | 24 | 0 | Dmg | Slow (chance: 10%) |
TM | Body Slam | Normal | 85 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
TM | Teleport | Psychic | 0 | 180 | 0 | Other | User teleports to random open spot |
TM | Ice Punch | Ice | 75 | 18 | 0 | Dmg | Freeze (chance: 10%) |
TM | Double-Edge | Normal | 120 | 18 | 0 | Dmg | 33% recoil damage |
TM | Thunderbolt | Electric | 95 | 18 | 0 | Dmg | Paralysis (chance: 10%) |
TM | Rest | Psychic | 0 | 90 | 0 | Heal | User falls asleep; heals HP & status problems |
TM | Psychic | Psychic | 90 | 18 | 0 | Dmg | 10% (chance to lower target's Special Defense) |
TM | Dynamic Punch | Fighting | 100 | 18 | 0 | Dmg | Confuses target |
TM | Gyro Ball | Steel | Varies | 18 | 0 | Dmg | More powerful the less Speed user has |
TM | Flamethrower | Fire | 95 | 22 | 0 | Dmg | Burn (chance: 10%) |
TM | Thunder | Electric | 120 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
TM | Fire Blast | Fire | 120 | 24 | 0 | Dmg | Burn (chance: 10%) |
TM | Blizzard | Ice | 120 | 24 | 0 | Dmg | Freeze (chance: 10%) |
TM | Dig | Ground | 80 | 18 | 0 | Dmg | |
TM | Substitute | Normal | 0 | 54 | 0 | Other | Creates decoy with 25% of user's max HP |
TM | Charge Beam | Electric | 50 | 18 | 0 | Dmg | 70% (chance to raise user's Special Attack) |
TM | Solar Beam | Grass | 120 | 24 | 0 | Dmg | |
TM | Tri Attack | Normal | 80 | 18 | 0 | Dmg | Burn, Freeze, or Paralysis (chance: 20%) |
TM | Nightmare | Ghost | 120 | 18 | 0 | Dmg | Only works on sleeping targets |
TM | Shadow Ball | Ghost | 80 | 22 | 0 | Dmg | 20% (chance to lower target's Special Defense) |
TM | Thunder Punch | Electric | 75 | 18 | 0 | Dmg | Paralysis (chance: 10%) |
TM | Fire Punch | Fire | 75 | 18 | 0 | Dmg | Burn (chance: 10%) |
TM | Snore | Normal | 40 | 18 | 0 | Dmg | Flinch (chance: 30%) |
TM | Ice Beam | Ice | 95 | 22 | 0 | Dmg | Freeze (chance: 10%) |
TM | Focus Punch | Fighting | 150 | 20 | 0 | Dmg | |
TM | Sunny Day | Fire | 0 | 198 | 180 | Weather | Powers up Fire-type moves |
TM | Toxic | Poison | 0 | 18 | 0 | Status | Badly Poisons target |