PTD 1 Wiki - Clefairy
You can find information about Clefairy in Pokémon Tower Defense on this page.
Location(s)
Game Level | Min Lvl | Max Lvl | Version |
---|---|---|---|
Mt. Moon 1 | 8 | 8 | Red & Blue |
Mt. Moon 2 | 8 | 8 | Red & Blue |
Evolution
You can evolve it using Moon Stone.
Level Move Set
Lvl | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
---|---|---|---|---|---|---|---|
1 | Growl | Normal | 0 | 18 | 0 | Buff | Lowers target's Attack |
1 | Pound | Normal | 40 | 18 | 0 | Dmg | |
4 | Encore | Normal | 0 | 54 | 792 | Other | Prevents target from changing moves |
7 | Sing | Normal | 0 | 72 | 0 | Status | Puts targets to sleep |
10 | Double Slap | Normal | 15 | 18 | 0 | Dmg | Hits 2-5 times |
13 | Defense Curl | Normal | 0 | 18 | 1800 | Buff | Raises user's Defense |
16 | Follow Me | Normal | 0 | 540 | 180 | Other | Targets aim only at user |
19 | Minimize | Normal | 0 | 2070 | 1800 | Buff | Raises user's Evasiveness |
22 | Wake-Up Slap | Fighting | 60 | 18 | 0 | Dmg | Double damage if target is asleep |
28 | Cosmic Power | Psychic | 0 | 180 | 1800 | Buff | Raises user's Defense and Special Defense |
31 | Lucky Chant | Normal | 0 | 18 | 360 | Other | Protects team from critical hits |
34 | Metronome | Normal | 0 | 18 | 0 | Other | User uses a random move |
37 | Gravity | Psychic | 0 | 18 | 360 | Other | Lowers target's evasion |
40 | Moonlight | Normal | 0 | 180 | 0 | Heal | Heals user based on number of candies left |
43 | Stored Power | Psychic | Varies | 18 | 0 | Dmg | Damage increases with number of stat buffs on user |
46 | Light Screen | Psychic | 0 | 180 | 90 | Other | Suppresses damage from Special Attacks |
49 | Healing Wish | Psychic | 0 | 18 | 0 | Heal | User faints; heals allies |
52 | After You | Normal | 0 | 54 | 0 | Other | Resets cooldown of ally's move |
55 | Meteor Mash | Steel | 100 | 18 | 0 | Dmg | 20% (chance to raise user's Attack) |
HM/TM Move Set
HM/TM | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
---|---|---|---|---|---|---|---|
HM | Flash | Normal | 0 | 54 | 360 | Buff | Lowers all Pokemon's Accuracy |
HM | Strength | Normal | 80 | 18 | 0 | Dmg | |
TM | Thunder Wave | Electric | 0 | 18 | 0 | Status | Paralyzes target |
TM | Take Down | Normal | 90 | 18 | 0 | Dmg | 25% recoil damage |
TM | Water Gun | Water | 40 | 18 | 0 | Dmg | |
TM | Rage | Normal | 0 | 720 | 1800 | Buff | Raises user's Attack |
TM | Seismic Toss | Fighting | 80 | 18 | 0 | Dmg | |
TM | Metronome | Normal | 0 | 18 | 0 | Other | User uses a random move |
TM | Mega Punch | Normal | 80 | 18 | 0 | Dmg | |
TM | Rollout | Rock | 30 | 18 | 0 | Dmg | Power increases with each successive hit |
TM | Double Team | Normal | 0 | 2070 | 1800 | Buff | Raises user's Evasiveness |
TM | Protect | Normal | 0 | 270 | 36 | Other | Enables user to evade all attacks |
TM | Rain Dance | Water | 0 | 1818 | 1800 | Weather | Powers up Water-type moves |
TM | Bubblebeam | Water | 65 | 24 | 0 | Dmg | Slow (chance: 10%) |
TM | Body Slam | Normal | 85 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
TM | Teleport | Psychic | 0 | 180 | 0 | Other | User teleports to random open spot |
TM | Ice Punch | Ice | 75 | 18 | 0 | Dmg | Freeze (chance: 10%) |
TM | Double-Edge | Normal | 120 | 18 | 0 | Dmg | 33% recoil damage |
TM | Thunderbolt | Electric | 95 | 18 | 0 | Dmg | Paralysis (chance: 10%) |
TM | Rest | Psychic | 0 | 90 | 0 | Heal | User falls asleep; heals HP & status problems |
TM | Psychic | Psychic | 90 | 18 | 0 | Dmg | 10% (chance to lower target's Special Defense) |
TM | Dynamic Punch | Fighting | 100 | 18 | 0 | Dmg | Confuses target |
TM | Flamethrower | Fire | 95 | 22 | 0 | Dmg | Burn (chance: 10%) |
TM | Thunder | Electric | 120 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
TM | Fire Blast | Fire | 120 | 24 | 0 | Dmg | Burn (chance: 10%) |
TM | Blizzard | Ice | 120 | 24 | 0 | Dmg | Freeze (chance: 10%) |
TM | Dig | Ground | 80 | 18 | 0 | Dmg | |
TM | Substitute | Normal | 0 | 54 | 0 | Other | Creates decoy with 25% of user's max HP |
TM | Charge Beam | Electric | 50 | 18 | 0 | Dmg | 70% (chance to raise user's Special Attack) |
TM | Solar Beam | Grass | 120 | 24 | 0 | Dmg | |
TM | Tri Attack | Normal | 80 | 18 | 0 | Dmg | Burn, Freeze, or Paralysis (chance: 20%) |
TM | Nightmare | Ghost | 120 | 18 | 0 | Dmg | Only works on sleeping targets |
TM | Iron Tail | Steel | 100 | 18 | 0 | Dmg | 10% (chance to lower target's Defense) |
TM | Shadow Ball | Ghost | 80 | 22 | 0 | Dmg | 20% (chance to lower target's Special Defense) |
TM | Thunder Punch | Electric | 75 | 18 | 0 | Dmg | Paralysis (chance: 10%) |
TM | Fire Punch | Fire | 75 | 18 | 0 | Dmg | Burn (chance: 10%) |
TM | Psyshock | Psychic | 80 | 22 | 0 | Dmg | |
TM | Snore | Normal | 40 | 18 | 0 | Dmg | Flinch (chance: 30%) |
TM | Ice Beam | Ice | 95 | 22 | 0 | Dmg | Freeze (chance: 10%) |
TM | Focus Punch | Fighting | 150 | 20 | 0 | Dmg | |
TM | Sunny Day | Fire | 0 | 198 | 180 | Weather | Powers up Fire-type moves |
TM | Toxic | Poison | 0 | 18 | 0 | Status | Badly Poisons target |