#101 - Electrode
HP: 60
Attack: 50
Defense: 70
Sp. Atk: 80
Sp. Def: 80
Speed: 140
Total: 480
PTD 1 Wiki - Electrode
You can find information about Electrode in Pokémon Tower Defense on this page.
Location(s)
| Game Level | Min Lvl | Max Lvl | Version |
|---|---|---|---|
| Unknown Dungeon | 86 | 89 | Red & Blue |
Evolution
It is NOT evolving.
Level Move Set
| Lvl | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | 50 | 18 | 0 | Dmg | |
| 1 | Sonicboom | Normal | 0 | 18 | 0 | Dmg | Always deals 20 damage |
| 1 | Spark | Electric | 65 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
| 1 | Charge | Electric | 0 | 18 | 0 | Buff | Raises user's Special Defense |
| 35 | Selfdestruct | Normal | 200 | 18 | 0 | Dmg | User faints; hits all Pokemon on field |
| 40 | Swift | Normal | 60 | 18 | 0 | Dmg | Can't miss |
| 46 | Magnet Rise | Electric | 0 | 18 | 1800 | Other | Makes user immune to Ground-type moves |
| 51 | Gyro Ball | Steel | Varies | 18 | 0 | Dmg | More powerful the less Speed user has |
| 57 | Explosion | Normal | 250 | 18 | 0 | Dmg | User faints; hits all Pokemon on field |
| 62 | Mirror Coat | Psychic | 0 | 180 | 90 | Other | Counters special attack with double damage |
HM/TM Move Set
| HM/TM | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
|---|---|---|---|---|---|---|---|
| HM | Flash | Normal | 0 | 54 | 360 | Buff | Lowers all Pokemon's Accuracy |
| TM | Thunder Wave | Electric | 0 | 18 | 0 | Status | Paralyzes target |
| TM | Take Down | Normal | 90 | 18 | 0 | Dmg | 25% recoil damage |
| TM | Rage | Normal | 0 | 720 | 1800 | Buff | Raises user's Attack |
| TM | Rollout | Rock | 30 | 18 | 0 | Dmg | Power increases with each successive hit |
| TM | Swift | Normal | 60 | 18 | 0 | Dmg | Can't miss |
| TM | Double Team | Normal | 0 | 2070 | 1800 | Buff | Raises user's Evasiveness |
| TM | Protect | Normal | 0 | 270 | 36 | Other | Enables user to evade all attacks |
| TM | Rain Dance | Water | 0 | 1818 | 1800 | Weather | Powers up Water-type moves |
| TM | Teleport | Psychic | 0 | 180 | 0 | Other | User teleports to random open spot |
| TM | Thunderbolt | Electric | 95 | 18 | 0 | Dmg | Paralysis (chance: 10%) |
| TM | Rest | Psychic | 0 | 90 | 0 | Heal | User falls asleep; heals HP & status problems |
| TM | Selfdestruct | Normal | 200 | 18 | 0 | Dmg | User faints; hits all Pokemon on field |
| TM | Gyro Ball | Steel | Varies | 18 | 0 | Dmg | More powerful the less Speed user has |
| TM | Thunder | Electric | 120 | 18 | 0 | Dmg | Paralysis (chance: 30%) |
| TM | Substitute | Normal | 0 | 54 | 0 | Other | Creates decoy with 25% of user's max HP |
| TM | Charge Beam | Electric | 50 | 18 | 0 | Dmg | 70% (chance to raise user's Special Attack) |
| TM | Hyper Beam | Normal | 150 | 24 | 0 | Dmg | |
| TM | Snore | Normal | 40 | 18 | 0 | Dmg | Flinch (chance: 30%) |
| TM | Giga Impact | Normal | 150 | 18 | 0 | Dmg | |
| TM | Toxic | Poison | 0 | 18 | 0 | Status | Badly Poisons target |