PTD 1 Wiki - Fighting
You can find information about Fighting in Pokémon Tower Defense on this page.
Fighting-type Pokémon
| Num | Name | Evo | Type 1 | Type 2 | HP | Atk | Def | Sp. Atk | Sp. Def | Spd | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 56 | Mankey | 28 | Fighting | 40 | 80 | 35 | 35 | 45 | 70 | 305 | |
| 57 | Primeape | - | Fighting | 65 | 105 | 60 | 60 | 70 | 95 | 455 | |
| 62 | Poliwrath | - | Water | Fighting | 90 | 85 | 95 | 70 | 90 | 70 | 500 |
| 66 | Machop | 28 | Fighting | 70 | 80 | 50 | 35 | 35 | 35 | 305 | |
| 67 | Machoke | Trade | Fighting | 80 | 100 | 70 | 50 | 60 | 45 | 405 | |
| 68 | Machamp | - | Fighting | 90 | 130 | 80 | 65 | 85 | 55 | 505 | |
| 106 | Hitmonlee | - | Fighting | 50 | 120 | 53 | 35 | 110 | 87 | 455 | |
| 107 | Hitmonchan | - | Fighting | 50 | 105 | 79 | 35 | 110 | 76 | 455 |
Fighting-type Movements
| Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
|---|---|---|---|---|---|---|
| Double Kick | Fighting | 30 | 18 | 0 | Dmg | Hits twice |
| Low Kick | Fighting | 60 | 18 | 0 | Dmg | |
| Karate Chop | Fighting | 50 | 18 | 0 | Dmg | Critical (chance x2) |
| Wake-Up Slap | Fighting | 60 | 18 | 0 | Dmg | Double damage if target is asleep |
| Reversal | Fighting | Varies | 18 | 0 | Dmg | More powerful the less HP the user has |
| Cross Chop | Fighting | 100 | 20 | 0 | Dmg | Critical hit (chance x2) |
| Low Sweep | Fighting | 60 | 18 | 0 | Dmg | Slows target |
| Revenge | Fighting | 60 | 18 | 0 | Dmg | Double damage if user has taken damage |
| Vital Throw | Fighting | 70 | 20 | 0 | Dmg | Can't miss |
| Submission | Fighting | 80 | 18 | 0 | Dmg | 25% recoil damage |
| Quick Guard | Fighting | 0 | 126 | 18 | Other | Enables team to evade all attacks for one turn |
| Vacuum Wave | Fighting | 40 | 14 | 0 | Dmg | |
| Brick Break | Fighting | 75 | 18 | 0 | Dmg | Removes target's Reflect or Light Screen |
| Close Combat | Fighting | 120 | 18 | 0 | Dmg | Lowers user's Defense and Special Defense |
| Superpower | Fighting | 120 | 18 | 0 | Dmg | Lowers user's Attack and Defense |
| Final Gambit | Fighting | Varies | 18 | 0 | Dmg | User faints; deals damage equal to HP lost |
| Circle Throw | Fighting | 60 | 54 | 0 | Dmg | Turns target around |
| Rolling Kick | Fighting | 60 | 18 | 0 | Dmg | Flinch (chance: 30%) |
| Hi Jump Kick | Fighting | 130 | 18 | 0 | Dmg | User loses 25% of max HP if misses |
| Jump Kick | Fighting | 100 | 18 | 0 | Dmg | User loses 25% of max HP if misses |
| Mach Punch | Fighting | 40 | 14 | 0 | Dmg | |
| Sky Uppercut | Fighting | 85 | 18 | 0 | Dmg | |
| Detect | Fighting | 0 | 270 | 36 | Other | Enables user to evade all attacks |
| Counter | Fighting | 0 | 180 | 90 | Other | Counters physical attack with double damage |
| Hammer Arm | Fighting | 100 | 18 | 0 | Dmg | Lowers user's Speed |
| Aura Sphere | Fighting | 90 | 22 | 0 | Dmg | Can't miss |
Fighting-type HM/TM Movements
| HM/TM | Move | Move Type | Power | Cooldown | Duration | Effect | Desc |
|---|---|---|---|---|---|---|---|
| TM | Seismic Toss | Fighting | 80 | 18 | 0 | Dmg | |
| TM | Dynamic Punch | Fighting | 100 | 18 | 0 | Dmg | Confuses target |
| TM | Focus Punch | Fighting | 150 | 20 | 0 | Dmg |